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Games definitely changed but so did we! I think for games, the biggest change I've seen is the mixing of genres. Some mixes are tacky, but others are genius. Turn-based, survival extraction, rogue like is a surprising mix that Ive recently enjoyed in games like Quasimorph.

The other big change is emergent gameplay. Games in the past were stories that we played through (for the most part). A lot of the games I enjoy now allow me to be the storyteller, dictating experiences unique to me. And those games, regardless of how long it takes are the ones I tend to keep playing forever.

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Now that you mention it, I do see it! Like that new roguelike that mixes with claw game mechanics. For me, and this could just be me, I also notice a lot of "cozy" games pumping out and making waves. It feels like it just used to be Animal Crossing, maybe it started after Stardew Valley became a hit? And social focused games, such as Among Us, that death note game, or the many Roblox RP games. Though, I'm not so sure I'd mix in role deduction with social games, but definitely under the umbrella.

I didn't know about the term "emergent," as I thought it was just something immersion sims and sandbox games did. Had to look it up. Is this a newer generation thing? Because it feels like I've met a lot of people that to walk a path, though obvious or not, unless they want to build a house or something.

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I don't know if emergent is a new generation thing...I'm not sure if it was talked about back then, but games like Fortnite and Minecraft have elements of emergent gameplay -- just something unscripted that happens in the game. It happens a lot in multiplayer games, but developers have been finding ways to incorporate emergent gameplay in single player games as well.

I tend to think about it as player-personalized touches to the story being told by the developers. Horizon might be a good example, you have a main story to get through, but how you go through the story and what you experience might be totally different between players. That contrasts with JRPGs where you have less freedom in how you experience a story. And then you have games like Wildermyth that procedurally generates ALL the stories between main missions, complete with character creation.

The dev of Mars Tactics is taking this to another level (in my opinion) and incorporating a system where your characters gain characteristics and abilities based on what you make them do on the battlefield. Are they consistently lucky? Maybe they'll get a "lucky" trait. Do you make that particular unit hide more often than others? They might get a "coward" trait.

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Wildermyth looks super cool! I guess isn't really new, only new to me. In a way, it also reminds me of RP games, and how people will create scenarios, roles, etc. JRPGs do have a set of narrative they want the player to experience, which is why it's so linear, I believe. Like a walking simulator, but with gameplay.

I looked up Mars Tactics and wishlisted it. It looks very interesting. Last turn based game I enjoyed was Suidoken IV.

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Well...I think the concept has been cooking for a while, but the term is definitely new! I really only saw it used by the dev of Mars Tactics for the first time...this year I think!

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There's also a lot more variety these days, which impacts taste as much as how we change as gamers. When games were less common, you milked the experience of playing a good one. But today, there are often several good choices even in a niche genre. Our motivation for selecting and sticking with a game has changed more than what games themselves have changed.

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True. I remember beating certain games multiple times, but I don't think I do that anymore. I just finish a game and move on. I didn't consider how many games are pumped out nowadays. 100% a factor to consider, especially with the niche part.

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I feel like games did change. I used to really wish for those games that lasted forever, but now if a game starts lasting more than 8 hours im already feeling they overstay their welcome. And now a lot of newer games are like that. Feels bad cause i wanna play a lot of games that seem cool, but since they are long it scares me away lol.

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Yeah, some games feel like they could've been hours shorter, story wise, because they will add fillers or such, or they're an investment. Reminds me of how Yakuza Like A Dragon was a dope experience, but it took me over 70 hours to beat, so I haven't touched Infinite Wealth, yet.

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